22
08
2007
After some tweaking here and there, I was finally able to setup lighting for my scene. I was having trouble with the texturing - I still can’t figure out Maya’s way of texturing, but I’ll get there - so I moved onto composition and lighting. I was going to go for highly realistic forest scene, but I seem to actually like this little table-top model look. It looks like the model, is modeling itself in a professional studio. Also, initially, I was headed towards a room composition, but this looks better as a still-life composition. I actually like how it looks at the moment, but I think if I had various textures here and there, I’ll be able to get something even more interesting.
In conclusion, I have decided to stick with the still-life shot. As mentioned, the only thing left is texturing. We’ll see how things go in class tomorrow. Hopefully I get some help with Maya’s texturing… I miss 3DS Max!
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Categories : [COSC2182] A3D
22
08
2007
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After working with the box-polygon method, I realized that I just wasn’t getting it (at least the way I wanted). So, I started again from scratch, but this time, using a NURBS-to-polygon workflow. This turned out to be HELL OF A lot easier than box-modeling. For starters, creating the topology with NURBS feels a lot more intuitive than when working in poly-mode. This may be a personal preference, but I feel that I was able to do 4 weeks worth of poly-modeling - for the same face - in one day with a NURBS-to-polygon workflow. Since I can convert the NURBS surfaces into polygons, I would be getting the same results as if I were working with polygons in the first place. So, there you have it, my face in NURBS mode before final adjustments. Although I’m pushing it a bit, because I have only a couple days left until submission, and I still have texturing and lighting to do, I feel that this model fairs a lot better than my previous one. I hope, by judging from the screenshots, you can say the same.
I’ll have a textured and well-lit render ready for upload soon!
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Categories : [GRAP2326] 3D Char
15
08
2007
Here some workspace and output renders. I have the base model setup, and am currently working on texturing and lighting. The shot will be inside the fale (since the assignments is of a room or still life), but for now, I have rendered a zoomed out view of the structure.
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Categories : [COSC2182] A3D, Research
9
08
2007
For Concept Development, we are required to make a digital 1-2 mins. long, which explores notions of the city.
It can a piece about you, a friend, or an historical figure. You could also make a movie about the architecture, or the city inhabitants. The decision is yours, but keep it simple.
While brainstorming, these were some of the ideas I came up with:
- Interview some Tuvaluans
- Create an animation teaser (for a future film)
- Create an ad-like documentary that displays different facts about Tuvalu, and then ask if the viewer knows which country is being mentioned
- Create an animation that depicts two contrasting stories (village boy vs. city boy)
- Make an analogy of the current situation to the Chaos Theory (also known as the Butterfly Effect)
After much deliberation, I decided to combine the contrasting stories idea, the ad-like feature, and the Chaos Theory.
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Categories : [COSC1014] CD, Research
5
08
2007
Here are the initial sketches for the Face Modeling assignment. I decided to sketch a character, using my face as reference, instead of using an actual photo of me. Why? Because I thought it’d be cool to render a 3D version of me - stylized!
[img src=”http://images.siosism.multiply.com/image/2/photos/29/500×500/5/front%20%26%20side.jpg” alt=”Sketch 1″]
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Categories : University, [class] 3D Char
5
08
2007
Over the past couple of years, I’ve devoted a lot of time to narrowing down my career choices. The choices evolved in this order:
[i]Computers > Information Technology > Computer Engineer > Programmer > Designer > Animator & Visual FX Artist[/i]
I am very certain on placing myself in the Animation & Visual FX industry, but I discovered that there is a lot of different positions to fill in this industry. I thought about specializing straight out of High School, but my father told me to do a broader degree (such as the one I am taking at the moment, Bachelor of Design (Multimedia Systems)) - just in case. As reluctant as I was at the time, I decided to listen to his advice. It turned out to be a good choice, because the fad of the industry (back then) leaned towards heavily specialized workers. A couple of years later, the industry realized that they needed people who were disciplined in a wider range of skills. However, it should be noted that the industry still favors workers who are a bit more solid in one specific type of work (i.e. modeling, rigging, animating, lighting, etc.).
Although I’m appreciative of what has been taught in my degree, I feel that students who are pursuing animation & visual FX, may be let down in terms of the options available during the “specialized” third year. I’m currently doing my second semester, as a 3rd year student, but feel as though I have not learned enough to create a comfortable/satisfying demo-reel. I have taken on two 3D classes this semester (3D Character & Advanced Imaging & Animation), to hopefully make up for that.
As of today, I have decided to narrow in on the art of character modeling and animation. I will be refining this idea over the next couple of weeks, but for my initial demo-reel idea, I plan on including 2 or 3 character models and small clips of each character animated. So, by the end of this semester, I will have something ready to entice myself and of course, prospective employers.
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Categories : Personal, University
3
08
2007
From what I recall, fale is the name for traditionally-built homes in Samoa and Tonga. For my Still-Life assignment, I’ve decided to re-create this structure in 3D. Here are some images I found during research:
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Categories : University, [COSC2182] A3D, Research
2
08
2007
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Categories : , Art and Animation
1
08
2007
Before I begin modeling this assignment, I thought I’d post up a model I did earlier on in the year. This model is high-res and a bit more detailed, but it was made using a different technique - starting out with a NURBS sphere, instead of the low-poly box technique we’re using at the moment, which is required. Therefore, I’ll just use my previous face model as further reference.
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Categories : Personal, University, [GRAP2326] 3D Char